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How does Gene Strength and Weakness Work | Mutants: Genetic Gladiators

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To get an edge in Mutants: Genetic Gladiators, you must understand how the gene strengths and weaknesses work. Without playing accordingly to the “elements” or adventage genes, you will find that your team will lose less HP while killing enemies more easily.

We have prepared two ways to help you determines which primary gene to use against enemies, or setup a defense that is suitable for your strategy.

Setup a Team Based on Enemy Genes
–Cyber
–Saber
–Necro
–Zoomorph
–Galactic
–Mythic

From Your Genes Point of View
–Cyber
–Saber
–Necro
–Zoomorph
–Galactic
–Mythic

For more Mutants: Genetic Gladiators guide, please check out our facebook game guides list.

Setup a Team Based on Enemy Genes

In the below list we will list out the enemy genes and what you should use to counter the enemy genes with elemental advantage against enemy weakness. The genes are denoted with (50% Advantage / 25% Advantage). This means that the enemy will take higher damage from you and deal less damage to you.

You can use our breeding list to help you figure out the optimal strategy based on the weaknesses of the enemies.

Cyber
Use Galactic / Necro

Saber
Use Zoomorph / Cyber

Necro
Use Mythic / Saber

Zoomorph
Use Cyber / Galactic

Galactic
Use Necro / Mythic

Mythic
Use Saber / Zoomorph

From Your Genes Point of View

If your strength is in specific genes, below is a complete list on the opposing enemy genes that you should target and avoid based on the disadvantage and strength.

Cyber

Avoid
Galactic: Receive +50% Damage
Necro: Receive +25% Damage

Target
Zoomorph: Deal +50% Damage
Saber: Deal +25% Damage

Saber

Avoid
Zoomorph: Receive +50% Damage
Cyber: Receive +25% Damage

Target
Necro: Deal +50% Damage
Mythic: Deal +25% Damage

Necro

Avoid
Mythic: Receive +50% Damage
Saber: Receive +25% Damage

Target
Cyber: Deal +50% Damage
Galactic: Deal +25% Damage

Zoomorph

Avoid
Cyber: Receive +50% Damage
Galactic: Receive +25% Damage

Target
Mythic: Deal +50% Damage
Saber: Deal +25% Damage

Galactic

Avoid
Necro: Receive +50% Damage
Mythic: Receive +25% Damage

Target
Zoomorph: Deal +50% Damage
Cyber: Deal +25% Damage

Mythic

Avoid
Saber: Receive +50% Damage
Zoomorph: Receive +25% Damage

Target
Galactic: Deal +50% Damage
Necro: Deal +25% Damage

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