Rogue | Arcane Legends
The Rogue class is a fun damage dealer in Arcane Legends, however although it is a melee class, it has significantly weaker defenses compared to the Warrior class. Thus, you will have to play smart and strategically along with the Warrior and other classes. Although Rogues do have a few supportive classes, its strongest suit is still to deal great damage under a short period of time. Expect to use quite a bit of health potions at tight situations, but its overall damage output makes it a worthwhile class to play.
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Rogue Stats
Below stats will affect the Arcane Legend’s Rogue’s combat effectiveness.
Strength: Health
Dexterity: Damage, Bonus Damage, Dodge, Critical
Intelligence: Mana
Potential Rogue Builds
As a rogue, your goal is really to dish maximum amount of damage possible. Thus, your Arcane Legends Rogue class primary focused stats would be Dex. However, due to the fact that you are still a melee class at heart, you will need enough Strength to have enough HP to take hits. With this in mind, you should go as much Dex as you can afford, while still keeping your health up to take hits without dying.
Max Damage
Pure Dex
Health Optimized stats
Consider going for 4 dex: 2 strength, or as far as 3 dex: 3 strength for an even higher HP pool if you find yourself constantly dying in battles.
Rogue Skills Guide
Below is a list of all the Arcane Legends rogue skills that you can use in the game.
Shadow Power
Unlock: 37.5 mana, 2 sec cool-down, 16m range, 9-11 damage, increased damage on a critical.
Gouging Rush: Each hit of the Shadow Piercer has a 15% chance of reducing your target’s armor by 10%.
Shadow Absorption: Each hit of the Shadow Blade has a 75% chance of returning 10% of your health.
Rising Death: Causes you to deliver multiple low damage hits to your target after coming out of a normal Shadow Piercer attack.
Leading Dagger: Increases the maximum number of targets pierce with a charged Shadow Piercer to 3.
Noxious Bolt
Unlock: 31 mana, 2 sec cool-down, 14m range, 9-11 damage, poison damage every second for 3 seconds.
Lingering Poison: Adds 3 seconds to the duration of poison damage.
Strengthening Shot: Increases the impact area of a charged Noxious Bolt to 6 meters.
Fragmentation: Each second a target is damaged by Noxious Bolt’s poison, they receive an additional 10% damage.
Serrated Arrowhead: Impact damage for each Noxious Bolt is increased by 15%.
Razor Shield
Unlock: 37.5 mana, 20 sec cool-down, 3m range, 3-4 damage every second for 5 seconds.
Whirling Razors: Increase dodge by 10% while Razor Shield is active.
Bleeding Cuts: Charging Razor Shield will grant a 25% chance to cause the target to bleed for 5 seconds.
Increased Duration: Razor Shield will stay active for an additional 3 seconds.
Spinning Freedom: Charging Razor Shield will remove all snare, root, and slow effects from the caster.
Aimed Shot
Unlock: 31 mana, 2 sec cool-down, 14m range, 11-14 damage, increased damage on critical.
Accuracy: Damage from each successful Aimed Shot attack is increased by 10%.
Critical Shot: When you achieve a critical hit with an Aimed Shot, the damage will be increased by 250%.
Deadly Focus: Increases critical chance by 10% for the next 5 seconds.
Shatter Armor: Targets armor is reduced by 15% for 5 seconds.
Entangling Trap
Unlock: 24.5 mana, 10 sec cool-down, 0.25m range, 3-4 damage, increased damage on a critical.
Adept Construction: After creating an Entangling Trap, you have a 20% chance of being able to immediately create another one.
Razor Wire: Enemies that go through your trap will receive bleeding damage over time.
Combustion Tank: Each Entangling Trap that is triggered by an enemy will explode upon decay, dealing high damage to enemies within range of it.
Net Retraction: Each trap that you deploy has a 20% chance of casting out a net that pulls targets within range of it.
Marked Prey
(Reduce enemy combat effectiveness)
Unlock: 0 mana, 0 sec cool-down, 14m range, 0 damage, increased damage on a critical.
Shadow veil
Unlock: 24.5 mana, 20 sec cool-down, 0.25m range, enemies within the smoke have reduced damage and hit chance.
Masked Presence: Staying in your Shadow Veil bomb’s smoke will increase any armor by 20%. This buff also applies to any ally of yours that stands in the smoke.
Combusting Decay: Causes your Shadow Veil bomb to explode once its smoke has run out.
Shadow Absorption: Reduces the base mana cost of your Shadow Veil and Shadow Piercer abilities by 50%.
Lingering Fumes: Adds 3 seconds to the duration of your Shadow Veil bomb’s smoke.
Combat Medic
Unlock: 24.5 mana, 15 sec cool-down, throw down healing packs that restore 25% health when picked up.
Effective Packs: Increase the amount of damage that each packs heals to 15%.
Trama Surgeon: Charged Combat Medic will provide a self-heal for the caster.
Extra Packs: Increase the amount of packs created when using Combat Medic by 1.
Good Medicine: The charged version of Combat Medic will add heal-over-time benefits to the target.
Rogue Skill Builds
The Arcane Legends rogue skills are pretty balanced so that there is no one single best way to train and upgrade your skills. However, below we have provided a few sample builds to help you decide on the best skills for you to use and equip.
DPS Build
Max Noxious Bolt, Aimed Shot, and Razor Shield. The rest of points go into Shadow Power for more damage or Combat Medic for some minor heal support.
In this build, you forgo the healing ability and go for maximum damage. With sacrificed healing skill, you get the strongest single attacks in return. However, you may have to spam heal pots
Heal Damage Build Variations
Max Combat Medic and you can get the rest in both Noxious Bolt, Aimed Shot. You can put the 4th skill into any skill that you wish.
This build will result in a more support role while still dishing out damage. Your main focus is to take advantage of the heal skill coming from combat Medic.
Heal Support Variation
Max Combat, Razor Shield, Shadow Veil, and Marked Prey.
This build is aimed at another extreme to make a support Rogue, however not many people choose this route because it takes the “strong” part of Rogue out of the game. However you can still use this for a more group focused game play.
Rogue Gears and Stats Consideration
Follow through with the thoughts on building your Rogue, you want your gears to further boost your damage output. Go for the Rogue gears that offer you more Dex, and Str to keep you alive while taking few hits. For Arcane Legends pets choices, pets that boost your Str and Crit% such as Ribbit.