Are you trying to get started with Star Wars: Force Arena but can’t seem to win no matter how hard you try? Below we will go over some practical and useful beginner’s strategy and guide to help you get started. We will hit upon general game mechanic to help you get started. Please note that this Star Wars: Force Arena guide will only be geared towards beginners. Please let us know if we missed any important factors! Please note that this guide will refer to Clash Royale from time to time to draw out differences and similarities.
Force Arena Game Mechanic Basic
Force Arena is a card collection MOBA similar to Clash Royale. However, you also get to control a main character or “leader” who can really turn the tide of battle through strategic placement and skill usage.
You will pick a side either in Empire or Rebel during the battles. Different faction have different leaders and cards that they command. Throughout the game you will be asked to play either Rebel and Empire so you cannot simply focus on either side.
Match time is 3 minutes per battle with 1 minute sudden death overtime if the turrets count from both side are even. Many matches are won simply by destroy more turrets than your enemies.
The units from the side will usually target the enemy closest to them. So the best practice is generally send high HP units in front as tanks, and follow up with other ranged units to deal damage.
On account level:
Your Turret’s health and damage is based on your account level. XP is gained only when you upgrade your cards. However, you should avoid upgrading all the cards to conserve your credits as well as card stock for trade-in purpose.
Force Arena offers missions or quests that ask you to conduct certain tasks such as destroy enemy turrets, kill leaders, upgrade cards, obtain ratings, play matches, and more. Your goal is to always follow the missions whenever you can. These missions can offer valuable card selectors that let you pick your cards, as well as leader (legendary cards) for Chapter completions. You can refer to our Force Arena Missions List for more information on the tasks and rewards.
Card Rarity Matters
Cards in the game are broken into different rarities. It should be stressed that rarity in this game do not really change their effectiveness. A well leveled common cards can usually outperform rare and epic cards and sometimes even Unique Cards.
Legendary cards are the leader cards that feature well-known Star Wars characters. These cards have a black background and are the rarest cards. You can typically obtain these through various missions as you complete them. You also have a rare chance of obtaining these leaders through packs and trading.
Unique cards have gold backgrounds and are special cards that are restricted to a certain leader. Each leader card in game has his/her own unique card requirement.
Epic cards have purple backgrounds. They are usually only obtained with high rarity packs.
Rare cards have blue backgrounds.
Common cards have gray backgrounds and are plenty to come by in packs. However higher level common cards can take many copies of the card to upgrade.
How to Setup Your Force Arena Deck
We will touch upon some basics on the decks in Force Arena, we’ll write another comprehensive guide on proper decking building that can suit your strategy. Below are what we think are great beginner cards that are useful in all situations.
You generally want to keep the energy cost of your deck between 3~4. Higher energy decks are viable but much harder to use.
Leader and Unique cards:
The first thing that you should setup is to put together decks where you have leader and their unique units. Unique cards typically outperform rare and common cards.
Cards that deal AoE damage:
Any viable deck needs to have at least 1 unit that can effectively take out groups of troops.
Rebel – Rebel Grenadier or X-Wing (Support)
Empire – Sandtrooper or Tie Fighter (Support)
Higher HP Tanks:
You need units that stand in front of your armies to take hits without dying too fast. These are the more tanky units in the game at decent energy costs.
Rebel: Wookiee Warrior, MLC-3 Light Tank, Unstable GNK Droid
Empire – MTV-7 Light Vehicle, Probe Droid
Rebel: Unstable GNK Droid
Empire: Rocket Stormtrooper, AT-ST Walker
Advantage and Disadvantage Effectiveness
Each of the card types in game have units that they’re particularly strong and weak against. It can help to keep track of these advantages from time to time, but the basic setup of putting Tanky units in front of your DPS units will take you much further.
Force Arena Battle Types
Force Arena has 3 battle modes: 1 vs 1, 2 vs 2, Team Up (2 vs 2)
You will need to be in a guild to play Team Up mode.
When you win the matches you will receive Play Points to open play packs, as well as victory packs if you have pack spaces available. Ratings are earned or lost when you win or lose the match. You will earn more rating points when you play an opponent of higher rating.
Special Note: If you are having a hard time queue for battles in game, try to switch side. The massive delay usually happens when players are playing one side more than the others. It does not hard to switch side from time to time, you can potentially learn how other players deal with a certain cards. By playing more and understanding the timing and positioning, you will become a much better player in the long run.
Understanding the Various Packs from the Rewards Tab
The packs in Star Wars: Force Arena is the main way for you to obtain more cards, crystal, and credits. Here we will go through each of these packs to help you understand how they work. The amount of items rewarded in each pack is based on your play Tiers. The higher tier that you are in, the more items that you will receive upon opening them.
You can have up to two play packs activated at a time. These play packs have a cooldown or “preparation” timer of 24 hours once you unlock them. The Play Packs are similar to the Crown Chests in Clash Royale. However, you do not have any grace period. The cooldown timer starts whenever you collect the play packs. In addition, you gain points based on winning the match instead of destroying towers. You will earn play pack points based on the following condition.
Win: 3 Points
Draw: 2 Points
Loss: 1 Point
Victory packs are awarded whenever you win a match in Force Arena. These packs have different rarity that award different amount of items. The chance of getting these are random. You can hold up to 4 packs at a time. Premium account adds 1 additional slot. To effectively advance in Star Wars: Force Arena, your goal is to always have a victory pack being unlocked.
Bronze Packs: 3 Hours
Silver Packs: 8 Hours
Gold Packs: 12 Hours
Platinum Pack: 16 Hours
Premium Account Notes:
With premium accounts activated, you get half the pack opening time. The opening time is determined when you click “open”, so when your premium account is about to run out, pick the one with the longest open time. One of the good way to spend credit and advance fast during early game is to use crystals to open victory packs, while the premium account is active. Premium accounts offer the best value for you money in Force Arena if you are able to keep up with the victory packs.
Free packs are available once every 4 hours and you can have up to 3 saved at any one time. It means that you should login at least once every 12 hours or so to collect all the free packs.
The Best Way to Spend Credits in Force Arena
Credits are needed for upgrading cards, trading for cards, and purchasing cards from the shop.
How to Spend Credits in Shop
The shop gets refreshed every 12 hours. Below is a cost of all the cards available in the store. They become more expensive with every additional card that you purchase. The best and most efficient way to spend credits is by following rule of thumb.
Common card for 16 credits.
Buy 1~3 common cards if they are used in your main deck. Avoid buying them if they’re not. Chances are that you will receive enough trash common cards through packs, that you will always have enough to trade them.
Rare card for 180 credits.
Buy 1~2 Rare card if they are used in your main deck. Buy at least 1 rare card even if they’re not in your main deck. Your goal is to build up a decent stash for epic trading later.
Epic cards for 3000 credits.
Buy 1 Epic card if they are used in your main deck. Avoid buying epic cards unless you have plenty of credits. You will find your fund drained really fast if you buy epics.
How to Get More Credits
You will generally get credits by opening packs and winning matches. However the amount that you can gain from these two methods are pretty slow. You will find yourself in a hard time to keep up with your credits. The best way is to spend your crystal to buy credits. Below is the cost break down of credits at the time of writing this guide:
48 Crystals for 2k Credits
220 Crystals for 10k Credits
1000 Crystals for 50k credits
3800 crystals for 200k credits
9000 crystals for 500k credits
How Does Trading Work
Trading works when you turn in 10 cards in return for a higher rarity one. Each trade will require cards and credit. After the trade there is a cooldown of 6 hours per trade.
10 Common Cards for 1 Rare Card
10 Rare Card for 1 Epic Card
10 Epic Card for 1 Unique Card
1 Unique Card for 1 Legendary Card
1 Legendary Card for 1 Legendary Card
You generally should only trade for the first option, 10 common cards for 1 rare as a free player. The credit cost at higher trading options can break your bank pretty fast if you are not careful. As you build up your rare card stash and know the deck that you like, you can start trading away rare cards for epics. However, the chances are that you will run out of rare cards pretty fast.
Avoid trading for other options unless you are swimming in credits and epic cards. There is a high chance that you will not get the Unique or Legendary card that you like.
At the time of writing this guide, there is no actual benefit of joining a guild in Force Arena. The only thing that you can do is to play a team up match.