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Complete Strategy for Five Nights at Freddy’s

Gamelytic

If you have not played Five Nights at Freddy’s yet, or if you are stuck surviving through some of the nights. Use this complete strategy guide to help you pass the stages.

Complete Guide Index
Beginner’s Notes
Strategy by Night
Stuffed Animal Strategy
General Walkthrough Tips
Secrets

Beginner’s Notes

The game is fairly simple to understand. You really only have 5 things that you can do in the game. Shutting open and down the door on both sides. Turning on and off the lights on both sides. You can also check the cameras to see where the monsters are lurking.

Lastly, turn on the sounds of your computer or mobile devices for crucial clues on where some of the enemies might be.

Strategy by Night

First Night – Night 1
Animatronic: Bonnie the Bunny
Learn about the basic mechanics of the game in this easy night. Simply keep the doors shut on the left side to stay alive.

If you are completely new and want to be fancy. Wait and flip on and off the left side light switches from time to time. Shut the door whenever you see Bonnie.

Second Night – Night 2
Animatronic: Bonnie the Bunny, Chica the Chicken, Foxy the Pirate
On the second night, Foxy the Pirate will be activated. To lower the chance of Foxy activation, check the CAM 1C every 5 seconds or so. When Foxy is activated, it sprints towards the office. To avoid getting caught, as soon as you notice that the curtain is completely opened, shut the door to the left of your office immediately.

Chica the chicken has a low chance of dropping by this night as well. So now you will have to flip on and off the light switch on the right to track its movement.

Third Night – Night 3
Animatronic: Bonnie the Bunny, Chica the Chicken, Foxy the Pirate, Freddy Fazbear (Low Chance)

This stage plays more or less the same as second night. The only difference is that Freddy can activate at low chance. Which means that he can kill you if you are not prepared for him.

Fourth Night – Night 4
All animatronics are active on this night. Check the pirate cover in the beginning of the night. Then keep an eye on Freddy’s movement along his path: Show Stage, Dining Area, the Restrooms, the Kitchen, The East Hall and then the East Hall Corner.

Once Freddy gets close, you will have to keep the doors closed. You should become pretty good at switching on and off the lights and doors at this point. Saving your power is key to survive further to the next day.

Fifth Night – Night 5
Every enemy becomes more active on this night. Train yourself to listen for Bonnie and Chica for their footstep and sounds. Make sure you keep an eye on Foxy and Freddy.

Sixth Night – Night 6
The main difference for this night is that the speed for Chica and Bonnie is greatly increased. This can be good or bad, this is good because the time that Bonnie and Chica spend at the door is shortened, however it is bad that you have far less reaction time to block them out.

The best pattern for this stage is lights, Pirate Cove, Lights, Freddy, Lights, and repeat. Drop down the door whenever is needed.

If you are fast enough, you should be able to keep both Foxy and Freddy in their respective locations.

Seventh Night – Night 7
On Night 7, you can adjust the difficulty for every animatronic, with 20 being the highest. You can either use the strategy for night 6, except that you will have to do it much faster without any margin of error.

The second methods adds a layer of safety by adding in a mix of right door closure. But you will have higher chance of running out of power.

Lights, Close Right Door, Check Pirates and Freddy, Open Right Door, Repeat.

Being the hardest night of the game, give your some props for beating and finishing Five Nights at Freddy’s!

Stuffed Animal Strategy and Patterns

Bonnie the Bunny
Bonnie is fast and aggressive, but easy to detect and stop. Bonnie only comes to you from your left side.

It should be noted that Bonnie does not attack once it enters your office. When it is inside, it will attack after you view the tablet. One way to tell is that your door and light switch will be jammed, then you know that Bonnie is holding the switches in the shadow.

Chica the Chicken
Chica is slower than Bonnie and less aggressive. Chica is easy to detect and stop and only comes to you from your right side.

Audio Clue: Keep your ears peeled for the sound of clashing pots and pans. She’s in the kitchen if you hear that.

Like Bonnie, Chica does not immediately attack you after entering the office. Chica attacks after you exit your security cam view. You can tell by know that the switches have been jammed.

Foxy the Pirate
Foxy is extremely fast and extremely aggressive when he leaves his post (the Pirate’s Cove). He only comes to you from your left side. The less you look at the camera, the faster Foxy leaves his post. When you see that he is gone, immediately close your left door.

1: The player must check the Tablet and the camera feeds.
2. In addition to checking the Tablet, the player must also remember to check Pirate Cove, only occasionally. Too much and he’ll become active as “he doesn’t like being watched”.

Freddy the Bear
Freddy is extremely aggressive, but slow. He takes his time to get to you, as he doesn’t like to be seen. He has low chance appearing in Night 3 and will appear night 4 and beyond.

Freddy does not stay in the door way like Bonnie and Chica, this means that you cannot find it and stop it with the “lights”. Freddy can enter the room and hide immediately and will attack after you put up and down the tablet. This also means that if you push up the door too late, Freddy may be already inside the room and you cannot block him.

If he was at Cam4B and you hear his laugh again, he is most likely in the room already. So this means that if Freddy is at Cam4B, close the right door every time you check the Tablet.

Audio Clue: He can be heard when he is in the kitchen, as the music you hear when your power runs out plays when he is in the area. He mostly comes to your right side. Every time he moves, you can also hear a creepy laugh.

Path: Show Stage, Dining Area, the Restrooms, the Kitchen, The East Hall and then the East Hall Corner.

Like Foxy, once Freddy starts moving forward, he will be on the direct path to get to you. Observing the location of Freddy does slow down his movement however. He will not wander or retreat from his position once he has advanced.

General Walkthrough Tips

1. Always Check the Lights Before Tablet
This is a good practice to have. The reason behind is that you do not want to get caught by either Bonnie from the left side or Chica from the right side.

2. Minimize Your Power Usage
Being speedy is name of the game here. Jump in and out of the doors, lights, and security cam as fast as you can. Your goal is to save power so that your power can last through the time where you have to close the doors.

3. Keep a tab on the amount of time left.
Use your computer clocks or watch to measure the time left through the time. This strategy can help you budget your power consumption. Or if the end of day is near, you can splurge and keep the doors shut to have a worry free finish.

4. Check for Foxy Often
Starting night 2, you should check for CAM 1C consistently throughout the night. Without checking for Foxy, you will die quite often to his super faster office sprints.

5. Always Play with Volume
Some of the sounds offer valuable clues on the location of the animatronic. Listen for the footsteps, listen for the clanking coming from the kitchen. If you can guess where the animatronic are, all you have to check is the Pirate Cove (CAM 1C) for Foxy’s movements.

Note: Consider lowering or mute the volume when you know that you will die for sure.

6. Shut Doors as Last Resort

Do not shut the doors unless you have to. Although it can be a little bit more risky against Bonnie and Chica. You have a better shot of having enough power to last you through the night. The reason is that if you have your doors closed, you will spend even more energy at certain points when you check your cam’s.

Secrets

If you see a yellow poster on the wall while checking CAM 2B, you have unlocked the Golden Freddy. You know for sure that you have activated the golden freddy easter if you have heard the sound of children giggling.

When you exit the security tablet, you will see a golden version of Freddy Fazbear in front of you. The golden Freddy will disappear if you bring up and down the table again.

However, looking at the golden freddy too long may cause you to lose the game. In addition, you can still get attacked and die to the other animatronic.

Note: Another way to “activate” golden Freddy is when you shutdown both doors and look at your security cam tablet. Golden Freddy appears at low chance.

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