How to Use Units and Party Setup | Bardbarian
In this complete units and party guide, we will discuss how to take advantage of each of these units in Bardbarian, by using the pointers in this guide, you can beat Bardbarian in no time with the least amount of effort and headache. Please feel free to leave comments if you have any other viable strategies or unit combinations.
Bardbarian Units and Party Guide Index
Bardbarian Unit Unlock Information and Summary
Best Bardbarian Party Setups
Bardbarian Unit Unlock Information and Summary
Below is a list of all the available summonable units in Bardbarian and their unlock times. We have also summarized their basic information and note cost data.
10 Notes – Archer:
High speed single target long range attacker.
Spawncamp lower level enemies. However, they become obsolete at later stages due to the lack of crowd control ability.
15 Notes – Brawler:
Medium speed medium range attack with decent crowd control skills.
You will need to position well to utilize their triple shot attacks which can push enemies back.
20 Notes – Black Mage:
Medium speed single shot AoE on hit.
Great unit when they can one shot enemies.
10 Notes – Healer:
Unlocked by reaching Wave 4. Healer with no attack.
They sacrifice their health to heal others. However, they cannot heal themselves. The only way to recover healer’s HP is through leveling up or butcher’s bacon.
25 Notes – Wizard:
Unlocked by reaching Wave 7. High speed piercing shot with strong crowd control capability.
Best units in game for their firepower and crowd control ability. Move them up and down the lanes to destroy all the enemies easily.
30 Notes – Ninja:
Unlocked by reaching Wave 8. Medium speed with knockback.
Medium range coupled with lack of HP make them a weak unit.
35 Notes – Necromancer:
Unlocked by reaching Wave 9. Above Average speed with zombie summon if kill on hit.
The summonable zombies act as an additional shield or one shot chargers.
30 Notes – Tank:
Unlocked by reaching Wave 12. Reflect enemy attack and is meatshield for ranged attackers.
Useful with ranged units setup.
30 Notes – Shaman:
Unlocked by reaching Wave 14. Above average speed with slow on critical. Effective at high level.
Great addition to your team at high level. Decent damage with the ability to slow enemies.
35 Notes – Engineer:
Unlocked by reaching Wave 16. Medium speed, great with tanks.
Useful only when tanking in one place. Turrets do not last a long time.
35 Notes – Dwarf:
Unlocked by reaching Wave 17. Medium speed with Crowd control potential.
Great against stacks of enemies with the melee nuke.
40 Notes – Storm Knight:
Unlocked by reaching Wave 18. Above average speed.
A group of knights can efficiently hit stun enemies.
Special Unlocks
30 Notes – Meat Stack: Randomly found in Survival
Boost your speed when get hit. Let them get hit or twice to boost your party efficiency.
15 Notes – Octodad: Found locked up when fighting Fire Golem (Wave 10).
40 Notes – Shellrazer: Reach 3000m in Escape mode
Great for early levels but weak in late levels because of 1 second setup time.
Best Bardbarian Party Setups
Once you unlock wizards, they will be your main unit to use for their ability to control the crowds.
Starter
2 archers, 1 mage, 1 healer
Snipe enemies at the beginning and kill them as they come.
Wizard Setups
Wizard teams are great because of their combined fire power and crowd control ability. They mix beautifully with other useful units such as shaman, tank, and dwarf. Below are some of the builds that you can implement.
Setup 1: Wizards Team + 1 necro + 1 tank + 1 healer.
This is a mix of everything that can be flexible to play differently. You can either support your wizards or kill everything.
Setup 2: Wizards Team + 1 Shamon + 1 tank.
Best for night and day 2 stages. You need to tank the enemies while the shaman slows them down.
Setup 3: Wizards Team + 1 dwarf.
Dwarf can act as a front tank and high range single stun helps.
Anti-Boss Setup
2 Dwarf and 4 Shaman. Or 3 Dwarf and 4 Shaman plus either Black Mage or Wizard after unlocking day 2 / red star party.
Shamans slow down the enemy with their totem poles. Dwarf stun them while they are being slowed to cover the gap. The Shaman can then effectively cast more totem poles during the recovery time frame. If needed, mix in another unit with good crowd control abilities when monsters stack against you.
You can generally kill all the single harder enemies and bosses with this strategy.
Tank Setup
You will use tanks in these strategy builds to protect your other units.
Setup 1: 1 tank + engineers or shellarzers rest
You will have to switch lane from time to time when facing certain enemies.
Setup 2: Mix Tanks, Dwarfs. Add in Shaman or Necros for additional firepower.
You will mainly rely on tank’s damage reflect and dwarfs close combat move. You will have to be pretty good at healing up your tank.