Grenadier in Aura Kingdom is a what you would call an offensive support class. The class itself has slightly more HP than the others and two of its skills can be added with stun effects. In this guide, we will go through everything you need to know about building and playing your Aura Kingdom Grenadier.
Before you dive into the misconception that Grenadier is a main damage dealer, they are not. Their effect is from their stun against mobs via their stun AoE skills. Thus, differing from some other classes with either pure Crit or damage for more DPS. You actually want a little more SPD on your character. Second, if you are looking for a pure power house character, it is better to simply go with Wizard, gunslinger, or Warbow when they have become available in the future. This is simply because Grenadier’s Envoy classes do not have any significant buffs to its damage compared to other classes.
Really think hard if you are going grenadier route because you have less AoE damage than wizards, less single DPS than Duelist or sorcerer, and less tanky than a guardian tank. However, the additional HP count makes grenadier slightly more versatile compared to other classes, you could really argue that the Grenadiers are jack of all trades yet not specialized in anything.
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Grenadier Stats Build
Before we discuss further into Grenadier’s stats, you first should understand that Grenadier is really an offensive support class that protects your team members through AoE stun skills. This means that you generally want to get slightly higher speed rather than going full critical. However, you can still go into critical + critical damage combo if you really want to see some decent damage, yet your “real” damage output may not be more of than wizards.
Regardless of your build, you should always go for Critical damage or ACC gears to improve your rate.
Add stats into speed until you reach around 30% speed cap so that most of your skills (especially stun enabled) can rotate smoothly. Pump the rest of points into critical.
If you are into PvP support, switch out the critical damage gear stats and get ACC+ instead to group stun players with EVA build.
Pump points into critical and get Crit damage gears. This is actually the recommended de facto build for PvE settings to semi compete with other DPS classes.
Survival Support Build
Similar to the offensive support build, however after reaching the desired speed at ~30%. Pump the rest of the points into damage. This build will result in slightly more HP for you because of the envoy skill Damage % into HP. In addition you will have more DEF from the damage into def skill mastery.
We like this build the most in PvP settings.
Speed Support Build
Cap the speed at 50% and place the rest into Critical. This build suffers greatly from low damage, however your goal is to cool down your secondary weapon skill as fast so that you can lay additional stats and debuffs onto your enemies on top of your AoE stun shots.
Aim for Defense at early stages of the game, defense stats will always help you survive better in dungeons without proper gear upgrades. Towards end game you can do stats reset to place points into HP if you have enough money to upgrade your gears.
Towards end game you can be a really annoying PvP player by consistently harassing players with stun skills while your teamembers kill them off.
The gear selection for your Grenadier can differ quite differently depending on the battling path that you are going.
If you are going offensive support, consider going after crafted gears with stats debuffing cores. If you are going for more damage, the level cap of the gold weapon tier is usually a good choice.
You have some freedom in choosing the armor set that is right for you. Either go with the Damage (Critical) type of gear for more damage output or go for the HP gear to go along with your naturally higher HP count. However, your damage will really suffer if you opt for HP gear instead of damage.
Your top trophy picks are the ones that specialize in Damage then crit. Speed may work as well if you are aiming for lower skill cooldown time.
Accessory, Ring, and Back
Like the trophy choices, go for the ones that specialize in damage. However, if you are aiming for better survival ability, the HP sets such as Leo or others will work. Again, consider that you will be sacrificing damage output for the additional HP pool.
Grenadier Secret Stone Selections
Like the other DPS classes, your secret stone selection want to be either ACC+ for the PvP uses or Crit Dmg+ for damage output. For more information on the secret stones, please check the Aura Kingdom Secret Stone guide
Cannon: Cannon Salvo
Head: Plasma Artillery
Armor: Meteor Shot
Glove: Fiery Grenade
Shoes: Icy Grenade
In general, you want the secret stones that give you additional critical rate on skills. This is because if you do decide to run as a damage build, you will need the additional crit rate % to proc those nice crit damage boosts.
The best Secret stones for you to get is either ACC+ to give yourself the edge in PvP setting as an offensive stun support. Your goal is to disable your opponents while your teammates pick them off. However you are not likely to get most of the kills in PvP rounds.
For PvE setting, you want to go for Crit Damage to boost your damage output. The combination of crit from your gears plus crit damage setup will always deal more damage than pure damage builds.
In general, none of the Grenadier’s skills are that exciting or dose a bit of damage. However, with 2 stun AoE attacks and 1 immobilization attack, they make a good fit in PvP setting to disable enemy players.
Cannon Salvo: This is your basic Grenadier skill that comes with stun. This is a great opener and should be spammed against mobs to make it safer for your teammembers.
(Fire) Fiery Grenade: A DoT attack that does some minor damage over time.
(Lightning) Plasma Cannon: A linear AoE skill that is not too exciting.
Machine Gun Turret: Setup a turret that adds to your DPS. You should always have it setup as it does add to your total damage output if the life time of the turret is fully played out.
(Ice) Icy Grenade: Immobilize enemy within the blast radius for 4 seconds.
(Light) Meteor Cannon: Blast the enemies around you, you can add stun effect to it via skill mastery. A great skill to utilize when you are mobbed by monsters and need some breathing room.
Healing Crystal: Heals minor HP for all allies in range, the heal amount is really small and it cannot coexist with the Machine Gun Turret. Long cool down time also makes it less useful. However, the Crit Dmg deduction can help a little bit.
Suppressing Fire: Increase party member’s CRIT.
Grenadier’s Skill Mastery
General Skill Mastery
The best mastery to use for this slot is to reduce enemy defense. By lowering enemy defenses, you and your teammembers can deal more damage to mobs and bosses. The DoT itself isn’t really too helpful especially if you are using any non-crit builds.
Fiery Salvo: Fortify cannon salvo with some minor DoT damage.
M.I.R.V: Fortify cannon salvo to reduce enemy defense by 8%.
High Voltage Plasma: Fortify Plasma Cannon with knock back effect of 5m.
For attack mastery, either go with Divine power for the extra damage or Callousness if you have a crit build.
Divine Power: DMG +5%
Divine Power (Green): DMG +7%. Obtained via level 30 dungeon.
Focus: SPD +5%
Focus (Green): SPD +7%, obtained via Ultimate Skill Lucky Pack: Attack Spec or level 30 dungeon at 3rd boss drop.
Murderous Intent: CRIT +5%
Murderous Intent (Green): CRIT +7%. Obtained via level 45 dungeon or attack chest box.
Zeal: 10% chance to deal 50% more damage
Zeal (Green): 10% chance to deal 70% more damage. Obtained via level 50 dungeon or attack chest box.
Boost: SPD +3%, DMG +2%
Boost (Green): SPD +5%, DMG +2%
Callousness: Crit +3%, Crit DMG +4%
The best advance skills to usually have on is the Flechette Turret as it can improve your damage output. However, falling star may work for solo to interrupt normal mob’s attacks or to protect your teammates if you use dungeon lure.
Grenade Turret: Assemble a Turret 5 levels above your level.
Flechette Turret: Fortify Turret to give you +15% crit damage while the turret is active.
Falling Star: Fortify Meteor Cannon to get additional 1.5 sec stun effect.
The best mastery to use is Courage if you are HP build for the additional damage reduction or DEF if you are DEF build.
Vigor: Max HP +5%
Vigor (Green): Max HP +7%
Iron Wall: DEF +5%
Iron Wall (Green): Def +7%
Agility: EVA +5%
Agility (Green): EVA +7%
Unyieldness: Recover 1% HP while being attacked. This effect can be triggered once every 30 seconds.
Courage: Max HP +3%, Damage taken -2%.
Extreme Speed: EVA +3%, Move SPD +5%
Go for either decrease target DMG or DEF. In general, you may want to decrease target’s DMG in hell mode to lower boss’s attack power, and DEF in party mode so that your party can kill the monsters faster.
Organized Sabotage: Every attack has a 25% chance to decrease the target’s DMG by 10%
Break Defense: Every attack has a 25% chance to decrease the target’s DEF by 10%
Preemptive Strike: Every attack has a 25% chance to decrease the target’s CRIT +5% and CRIT DMG by 10%.
Ambush: Every attack has a 25% chance to decrease the target’s SPD by 10%
Expose Weakness: Every attack has a 25% chance to decrease the target’s Received Healing by 20%
Ars Noxia: Every attack has a 25% chance to decrease the target’s Move Speed by 10%
We personally like The Best Defense or Ominiscience while using our Grenadier.
The Best Defense: 1% of DMG added to DEF.
The Best Defense (Green): 2% of DMG added to DEF.
Capoeira: 1% of DMG added to EVA
Deep Blue: DMG +2%, Malice -5%.
Omniscience: 1% of DEF added to SPD.
Grenadier Envoy’s Path
As a Grenadier, none of your envoy skills are exciting or truly exceptional. Consider getting the following that is specialized for your Grenadier.
Man Vs. Wild: 5% of damage added to HP. With this envoy skill and a damage build, you will have better survival ability when running dungeons. However, at higher levels where mobs hit hard, you will still need the armor defense to back yourself up.
Aim Assist: +10% accruracy. You should get this skill to be more effective in dungeon runs and PvP settings. By able to miss less, you improve your overall Damage output. In addition, the accuracy boost also counters PvP player’s evade which can help you to disable them using your stun abilities.
Defense or Damage: You have a choice to specialize your envoy skill path to improve either Damage or Defense like DEF or HP. We recommend going for Crit and crit damage first because you really should not be “tanky” when you run with a party with Guardian Tank and Bard support. So you should also buff up your damage as a priority especially in the early game.
However, once you are past level 60, consider placing some points into DEF and HP boost so that you can survive better in harder hell ranked dungeons and PvP arena fights. But again, always consider that any additional defense capability comes at a cost of reduced damage output.
Secondary Class Choices
To select your secondary class as a Grenadier, first you really have to under your position during party runs as an “offensive support”. This means that you can consider to buff up your survivability by using Bard or Guardian as your sub. However, if you are going a more damage build, use the usual sub class recommendations.
Now you will obtain combo skills if you use either Duelist or Gunslinger. Now, as a sub duelist you will give up your range ability for some additional melee DPS, which we think is a huge disadvantage. So if your goal is to get the benefit of combo skills, gunslinger may be a better choice.