Getting higher damage and taking less damage is important in Wartune in various situations. In this Wartune guide, we will go over the various aspects of the game factors that affect your damage. Please feel free to leave any comments if you have any additional thoughts or comments. And be sure to check out the rest of our Wartune guides.

# Base Wartune Damage Calculation

Below is the basic method of calculation for the basic damage that you can do in Wartune. These are the different factors in the game to calculate the basic attack damage.

**Average Wartune Damage**

Your damage will be a range centered around the damage. The formula is calculated as followed depending on physical or magical attacks.

Average Wartune Damage = (Attack – Defense)/2

**Damage Range**

The damage range is about 10% below or above the average damage. This means that if you deal an attack to someone in Wartune. Your damage will range between 90% to 110% of the Wartune average damage output obtained from the step above.

**Minimum Damage Calculation**

However, when you have really high defense against the attacker. The attacker will still deal a minimum damage equal to 10% of their PATK or MATK.

**Level Difference and Damage Penalty**

When you attack someone the same level or higher than you, you will receive a 5% damage penalty. It means that you will do 5% less damage. Thus, you should always go after players who have lower level than you to get the full 100% Wartune damage output potential.

**Conclusion**

Based on this damage formula for Wartune, for every 2 Attack or 2 Defense, you will deal or reduce damage by average of 1 point. However, because of the minimum damage taken into consideration, you will have to put points into health as well to overcome the minimum damage. In addition, you can take a look at our Wartune Best Strong player guides for more tips on how to make your character stronger.

# Critical Rate Consideration

The Critical stats in Wartune affect both the Critical damage as well as the rate of critical. To approximate the amount of damage based on Wartune Critical attacks. You can use the following approximation:

For every 100 points in crit, you increase the crit chance by 3%. However, earlier points will increase your crit chance considerably more often.

The critical damage starts at roughly 50% additional damage and move toward 75%~100% as more critical stats are added to your Wartune character. However, earlier points also make bigger influences in the Wartune critical damage.

# How About Block

Blocking works in the similar fashion as the critical attack in Wartune. As you increase your block rating, you will improve the chance blocking as well the amount of damage blocked. We estimate every 100 points in block is 3%. In addition, the range of damage blocked is from 30%~70% depending on how many points that you have.

# Skill Damage Consideration

Most of the skills can do more damage usually based on a certain percentage of your attack. However, some do a fixed point damage such as Knight’s intercept that does 1500 damage at level 2. Take advantage of these skills that do a good fixed point attack. They are especially important against players who have good defenses.

# Notes on Astral Equipping

Because of how damage and defense rating is calculated in Wartune. It is recommended for you to use one of your Wartune astral slots for the Attack and Critical. However, as your level and equipment advances higher, typically past level 40~50 range, you will find the percentage increase astral begin to outshine the straight point counterparts. Remember to do experiment with your Astrals to achieve the maximum damage and reduce the damage taken.

# How to Gem to Achieve Maximum Damage

To improve your damage rating, the Wartune gemming for damage is pretty straight forward. Go for ATK and Crit.

Knight: PATK, Life, MDEF or Crit

Archer: PATK, Crit, Life

Mage: MATK, Crit, Life

The rational behind this is that Archer and Mage can simply focus on their damage dealing capabilities. However, for knights MDEF is especially needed for crypt levels behind level 50.

### Wartune Guides Index by Gamelytic

**Class Builds**

Knight Build Walkthrough

**Calculators**

Enhancement True Cost Calculator

**General Wartune Guides**

Complete Gold Making

Basic Character Stats

Pay to Win Balen and VIP

**Basic Information**

Guild

Bounty Quest

Beginner Class

Frequently Asked Questions for Beginner

Basic Wartune Currency and Points

Wartune Gem

Academy and Research

Tree of Ancients and Farm

Astral

World Boss

Forgotten Catacombs Crypt

Friends System Explained

Battleground and Honor

Double Skill Tree

**Focus Guides**

PvP Winner

Troops and Daro Earning

Best Strong Player

Level Up

Damage and Defense Calculation

Synthesize, Gear and Shop Master

Solo and Multiplayer Dungeon

nice post, rly important to know that crit rating also work on the crit dmg, but my question is, How much?

is it like 100 rating = 100% extra dmg in lvl 10, but only give 45% extra dmg at lvl 20?.

if you got some info on how it scales i would love to see it

Critical stat does not add extra damages. It only increases the chance.

Direct quote:

The Critical stats in Wartune affect ____both the Critical damage___ as well as the rate of critical.

can u post some picture of skill build in mage class sir mam i really thankfull if u post some picture of skill build…. tnx and more power

does crit can increase a mage heal ????

yes u can critical heal

Wich astral is better to reduce damage Refined Goddes blessing or aegis major

Depends on how much damage you usually get. Aegis has a fixed point damage decrease, which is better on smaller hits. Use this formula: 100 * (value of aegis) / (percent value of goddess), for example aegis: 120 dmg reduction, goddess: 8% reduction, 100 * 120 / 8 = 1500. The value you got shows a damage. If you usually see higher damages on you than this value then you should change to goddess.

which is better for knight warlock or templer

do anyone know the non-critical cure formula?

100 block=%3 dodge this is bullshit… cmon be serious

i have 3000 block so i have %90 chance .. kidding me

Block chance depends on targets

3000 dodge in pvp means–%15-%30

at dungeons l’ttle more but 100 block-%3 chance dodge is only at nether forest ..

did know mages could heal, i never got something like that im recently using crit and its arround 1200, i think anyway it got removed from the game on any patch.

**For every 100 points in crit, you increase the crit chance by 3%. However, earlier points will increase your crit chance considerably more often**.

%3 chance? its %0,1 chance maybe less

Did you really ever played wartune? Or just copied this information somewhere

Real crit chance is depends targets like dodge

Crit and dodge %2-%2.5 chance at ^^WORLD BOSS^^

————- %1-%0.1 chance at PVP

————- %1.5-%0.5 chance at dungeons

**For every 100 points in crit, you increase the crit chance by 3%. However, earlier points will increase your crit chance considerably more often**.

%3 chance? its %0,1 chance maybe less

Did you really ever played wartune? Or just copied this information somewhere

Real crit chance is depends targets like dodge

Crit and dodge %2-%2.5 chance at ^^WORLD BOSS^^

————- %1-%0.1 chance at PVP

————- %1.5-%0.5 chance at dungeons

did know mages could heal, i never got something like that im recently using crit and its arround 1200, i think anyway it got removed from the game on any patch. (sry spam`d reply up there)