Thirst of Night Wild Fields Guide

January 11, 2012

This guide will teach you everything that you need to know about Thirst of Night wilds. Wild fields are an important aspect of the game because it can generate additional resources. Also check out Gamelytic’s other useful guides for Thirst of Night.

Thirst of Night Wild Field Resource Formula:

A note on the production bonus, the production bonus is limited by the Level of your Downtown and/or Outposts. In addition, the captured wilds are marked by a flag on the World Map, the alliance captured wilds are also flagged accordingly.

Mountain:
1k Steel x Level
(Production Bonus = +5% x Level Steel)

Chasm:
1k Crystal x Level
(Production Bonus = +5% x Level Crystal)

Hill:
1k Concrete x Level
(Production Bonus = +5% x Level Concrete)

Lake:
1k Blood x Level
(Production Bonus = +5% x Level Blood)

Prairie:
1k Blood x Level
(Production Bonus = +5% x Level Blood)

Wasteland:
500 Blood + 500 Platinum x Level
(Production Bonus – NONE)

Bonus Addition

The production bonuses are stackable meaning that 3 level 1 lake give a total of 15% bonuses added to base blood production.

Viewing and Abandoning ToN Captured Wilds

Captured Wilds are viewable in City/Downtown/Production. If you have an open slot, the first Wild you successfully attack will be added there. You can abandon the Captured Wild by click on it and click “abandon”. You will have open slot after you abandon the field so that the next successful attack will be auto inserted into your open slot.

Wild Fields Enemy Information and Attacking Guide

Note on this table:
If you are still losing units with the no loss ToN attacking guide, consider boost your research level further before attacking. The most notable research that you should focus on is Twilight Warfare.

Wild
Field
Level
Zero Loss
Attack
Research
Levels
Hobos
Hipsters
Nerds
Hicks
Lumberjacks
Freaks
Punks
Bikers
Meatheads
Resources
Level 1100 Sniper50
Hipster
1000X
Level 2100 Sniper100
Hipster
50
Nerd
2000X
Level 3250 Sniper200
Hipster
100
Nerd
50
Hick
3000X
Level 4200 Sniper
95 Regular Truck
500
Hipster
200
Nerd
100
Hick
50
Lumberjack
4000X
Level 5600 Sniper
200 Sigbin
100 Regular Truck
1000
Hipster
500
Nerd
200
Hick
100
Lumberjack
50
Freak
5000X
Level 62000 Sniper
100 Armed Truck
2000
Hipster
1000
Nerd
500
Hick
200
Lumberjack
100
Freak
50
Punk
6000X
Level 72000 Sniper
100 Armed Truck
2000
Hipster
1000
Nerd
500
Hick
200
Lumberjack
100
Freak
50
Punk
7000X
Level 83000 Sniper
300 Armored Truck
5000
Hipster
2000
Nerd
1000
Hick
500
Lumberjack
200
Freak
100
Punk
50
Biker
8000X
Level 9General: 8.5%
13000 Sniper
150 Armored Truck
(Still lose 30 trucks)
Twilight Warfare
Level 5
Spectral Vision
Level 5
Endurance
Level 5
10000
Hipster
5000
Nerd
2000
Hick
1000
Lumberjack
500
Freak
200
Punk
100
Biker
100
Meathead
9000X
Level 10General: 17%
25000 Sniper
Twilight Warfare
Level 8
Spectral Vision
Level 6
Endurance
Level 5

7 Responses to Thirst of Night Wild Fields Guide

  1. Whskrbiscuit says:

    Not sure what it takes to beat, but found the following on Level 10 Wild.
    Note the “Militant” troops as you don’t currently have a column for them.
    I suggest removing the “Hobo” column, as we have yet to fight the equivalent of an enemy “Truck”, shifting everything left and adding a Militants column.
    Hipster – 20,000
    Nerd – 10,000
    Hick – 5,000
    Lumberjack – 2,000
    Freak – 1,000
    Punk – 500
    Biker – 200
    Meathead – 100
    Militant – 50

  2. Pablo says:

    why send armored trucks…???

    • blarg says:

      Armored trucks in combat are ALWAYS in front of snipers so that they never take a hit. trucks have enough life and defence to take the hits safely while the snipers unload ammo into the enemy. they have a small chance to miss the first time they fire so the armored trucks are a failsafe. it is rare for a sniper to miss but if they do you might lose trucks. if you can, send more than the suggested number of ATs because the more you have the more total damage they will soak for the snipers and the fewer you will lose.

  3. air says:

    How many bats and Nemesis bats are equivalent to 500 snipers?

  4. BKMBKMB says:

    How many ATs are recommended for a lvl 10 wasteland/lake if you have 25k snipers and a 17% attack boost on your general?

  5. Thanatos says:

    Stupid .. this is …

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