This guide will teach you everything that you need to know about Thirst of Night wilds. Wild fields are an important aspect of the game because it can generate additional resources. Also check out Gamelytic’s other useful guides for Thirst of Night.
Thirst of Night Wild Field Resource Formula:
A note on the production bonus, the production bonus is limited by the Level of your Downtown and/or Outposts. In addition, the captured wilds are marked by a flag on the World Map, the alliance captured wilds are also flagged accordingly.
Mountain:
1k Steel x Level
(Production Bonus = +5% x Level Steel)
Chasm:
1k Crystal x Level
(Production Bonus = +5% x Level Crystal)
Hill:
1k Concrete x Level
(Production Bonus = +5% x Level Concrete)
Lake:
1k Blood x Level
(Production Bonus = +5% x Level Blood)
Prairie:
1k Blood x Level
(Production Bonus = +5% x Level Blood)
Wasteland:
500 Blood + 500 Platinum x Level
(Production Bonus – NONE)
Bonus Addition
The production bonuses are stackable meaning that 3 level 1 lake give a total of 15% bonuses added to base blood production.
Viewing and Abandoning ToN Captured Wilds
Captured Wilds are viewable in City/Downtown/Production. If you have an open slot, the first Wild you successfully attack will be added there. You can abandon the Captured Wild by click on it and click “abandon”. You will have open slot after you abandon the field so that the next successful attack will be auto inserted into your open slot.
Wild Fields Enemy Information and Attacking Guide
Note on this table:
If you are still losing units with the no loss ToN attacking guide, consider boost your research level further before attacking. The most notable research that you should focus on is Twilight Warfare.
Wild Field Level | Zero Loss Attack | Research Levels | Hobos | Hipsters | Nerds | Hicks | Lumberjacks | Freaks | Punks | Bikers | Meatheads | Resources |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level 1 | 100 Sniper | 50 Hipster | 1000X | |||||||||
| Level 2 | 100 Sniper | 100 Hipster | 50 Nerd | 2000X | ||||||||
| Level 3 | 250 Sniper | 200 Hipster | 100 Nerd | 50 Hick | 3000X | |||||||
| Level 4 | 200 Sniper 95 Regular Truck | 500 Hipster | 200 Nerd | 100 Hick | 50 Lumberjack | 4000X | ||||||
| Level 5 | 600 Sniper 200 Sigbin 100 Regular Truck | 1000 Hipster | 500 Nerd | 200 Hick | 100 Lumberjack | 50 Freak | 5000X | |||||
| Level 6 | 2000 Sniper 100 Armed Truck | 2000 Hipster | 1000 Nerd | 500 Hick | 200 Lumberjack | 100 Freak | 50 Punk | 6000X | ||||
| Level 7 | 2000 Sniper 100 Armed Truck | 2000 Hipster | 1000 Nerd | 500 Hick | 200 Lumberjack | 100 Freak | 50 Punk | 7000X | ||||
| Level 8 | 3000 Sniper 300 Armored Truck | 5000 Hipster | 2000 Nerd | 1000 Hick | 500 Lumberjack | 200 Freak | 100 Punk | 50 Biker | 8000X | |||
| Level 9 | General: 8.5% 13000 Sniper 150 Armored Truck (Still lose 30 trucks) | Twilight Warfare Level 5 Spectral Vision Level 5 Endurance Level 5 | 10000 Hipster | 5000 Nerd | 2000 Hick | 1000 Lumberjack | 500 Freak | 200 Punk | 100 Biker | 100 Meathead | 9000X | |
| Level 10 | General: 17% 25000 Sniper | Twilight Warfare Level 8 Spectral Vision Level 6 Endurance Level 5 |
Not sure what it takes to beat, but found the following on Level 10 Wild.
Note the “Militant” troops as you don’t currently have a column for them.
I suggest removing the “Hobo” column, as we have yet to fight the equivalent of an enemy “Truck”, shifting everything left and adding a Militants column.
Hipster – 20,000
Nerd – 10,000
Hick – 5,000
Lumberjack – 2,000
Freak – 1,000
Punk – 500
Biker – 200
Meathead – 100
Militant – 50
why send armored trucks…???
Armored trucks in combat are ALWAYS in front of snipers so that they never take a hit. trucks have enough life and defence to take the hits safely while the snipers unload ammo into the enemy. they have a small chance to miss the first time they fire so the armored trucks are a failsafe. it is rare for a sniper to miss but if they do you might lose trucks. if you can, send more than the suggested number of ATs because the more you have the more total damage they will soak for the snipers and the fewer you will lose.
How many bats and Nemesis bats are equivalent to 500 snipers?
How many ATs are recommended for a lvl 10 wasteland/lake if you have 25k snipers and a 17% attack boost on your general?
You don’t need any AT’s for any lvl 10 wild
Stupid .. this is …