Stronghold Kingdoms Parish Guide
Parish is the smallest number of diplomacy, a smallest administration collection of individual Stronghold Kingdoms villages. With this Stronghold Kingdoms Parish guide, you will learn everything that you need with Stronghold Kingdoms parish system. If you have found this guide helpful, please also check out our list of Stronghold Kingdoms guides.
Benefits of Parish
Depending on how active your Parish is in the Stronghold Kingdoms, you may receive differing amount of benefits in the game. The first straight forward benefit is that the steward and fellow Parish players may send out reinforcing troops to help you defend your village when you are under sttack.
Being in a Parish is about contributing for a central goal, because it is faster to help a starting player to grow fast at the beginning of the game, you may request some starting resources help if you are willing to contribute to your Stronghold Parish in the future.
Lastly, the Parish buildings can increase all of the village for the players inside the Parish. These building benefits include Parish buildings that improve your village productivity or castle defenses.
Contributing to Stronghold Kingdoms Parish Growth
There are multiple ways in which you can make your Parish stronger. Below is a guide list of these potential methods:
Stronghold Kingdoms Parish Tithe Tax
Your village is taxed on a daily basis based on the number set forth by your Steward. Be having some gold in your Village, you will be taxed accordingly. To really help your Parish, always keep some gold available so that they can flow to your Parish buildings.
Resource Donations
You can check the Parish buildings that your Parish has, and you can donate resources to the various buildings to help them upgrade. Whenever you have resource pluses, donate them to your Parish whenever possible. You can follow the following method to donate resources to your Parish to help its building upgrades:
Click on the parish tab on the toolbar when in your village screen. Click on any of the Parish buildings. Click Donate resources and use the slider to change the type of the Stronghold Kingdoms resources that you want to contribute to the Parish.
Goods Selling and Trading
Whenever possible, always trade with your Parish Capitals as the Parish Capital will gain some gold per trades.
Voting for Parish
To determine the Steward for your Parish, the person will have to be voted Yes by the players within the Parish. To start voting for one player, you must have reached a rank of 4 (Peasant). Each village that you own will generate three votes per day. This means that the more village that you have in a certain Parish, the more political say that you will have.
To become the Steward of a Parish, you will need to be rank 6 or above (Villein). It should be noted that the Stronghold Kingdoms leaders need to constantly be voted for, as their vote count decreases daily. In addition, the leaders may earn Stronghold Kingdoms glory points for their houses.
Erecting Stronghold Kingdoms Parish Buildings
To build the Parish buildings, you will need to have flags available. One new flag is generated every 18 – 36 hours. However, the Stronghold Kingdoms Parish Flags may also be stolen from other parishes. Flags may be stolen from other capitals by attacking them. If a parish member attacks another capital, the flag will go to the parish that their village is located in. This flag capture game may hinder another Parish growth while at the same time helping yourself when needed. However, the attacks for the flags may often lead to war inside the game.
Stronghold Kingdoms Parish Building List
There are many buildings that can be built under the Parish system. These can be divided into 4 main categories: Castle Structures, Army Structures, Civilian Structures, and Guilds.
Parish Castle Structures
Architects’ Guild
The Architects’ Guild allows wooden and stone walls, gatehouses, and towers to be built in the parish capital castle.
Labourers’ Billets increase the speed at which buildings are erected in the parish capital castle, and may not be upgraded. A total of 20 billets may be placed.
The Castellan’s House upgrades the keep in the parish capital castle, providing a better basic defence.
The Sergeant-at-Arms Office increases the protection of archers on walls and towers, as well as providing access to new defence technologies in the parish capital castle. In addition, it allows Guard Houses to be built within the castle.
Stables allows a sally-forth, in which knights ride out from the keep during battles to attack enemy troops.
The Turret Maker allows turrets to be built in the parish capital castle and in all village castles within the parish.
The Tunnellers’ Guild allows tunnels to be dug in the parish capital castle and in all village castles within the parish.
The Ballista Maker allows the creation of ballista towers in the parish capital castle and in all village castles within the parish.
Parish Army Structures
Barracks increase the size of the army available in the capital. Each Barrack increases the troop limit by 25. The Barracks cannot be upgraded.
The Peasant Conscription hall allows the recruitment of Armed Peasants in the capital once it is upgraded to Level 1. Upgrading this building increases Armed Peasants’ hit points.
The Archery Range allows the recruitment of Archers in the parish capital once it is upgraded to Level 1. Upgrading this building increases Archers’ hit points.
The Pikeman’s Drill Yard allows the recruitment of Pikemen in the parish capital once it is upgraded to Level 1. Upgrading this building increases Pikemen’s hit points.
The Combat Arena allows the recruitment of Swordsmen in the parish capital once it is upgraded to Level 1. Upgrading this building increases Swordsmen’s hit points.
The Siege Engineers’ Guild allows the building of Catapults in the parish capital once it is upgraded to Level 1. Upgrading this building increases the Catapults’ rate of fire.
Each Supply Depot slightly increases the speed of the army when it is sent from the parish capital. The building cannot be upgraded; however, a maximum of 20 may be placed.
Stronghold Kingdoms Parish Civilian Structures
The Town Hall increases the speed with which buildings are erected within the parish capital.
The Church increases the daily faith points of all the villages within the parish. This building may only be placed in parish capitals.
The Town Garden increases the popularity-honour multiplier for villages within the parish. This building may only be placed in parish capitals.
Statues increase the popularity-honour multiplier for villages within the parish, and may not be upgraded – instead, a maximum of 100 may be placed. Statues may only be placed in parish capitals.
Stronghold Kingdoms Parish Guild Structures
All of the Stronghold Kingdoms resources can have a corresponding production guild in their Parish Capital.
Parish Capital Troops Limit
In a Parish, you will have a limit of 500 troops when you have fully built your barracks in game.
Stronghold Kingdoms Parish Plagues
Plague (the green skull) will occasionally spawn in the parish capital, and will worsen over time if left untreated. The greater the plague disease points, the greater the negative effect on all villages in the parish. If you have left it untreated, eventually rats will spawn from a diseased capital, and spread the plague to others.
Curing Plague for Parish
If you have researched Stronghold Kingdoms Baptism, disease points can be removed by sending monks to the infected parish capital, and performing a Restoration (researched from Baptism). It should be noted that Stronghold Kingdoms Monks may be sent to any parish with disease, not just the player’s own parish. You can also obtain Honor points by curing disease with your Stronghold Kingdoms monks.
Stronghold Kingdoms Guide Index by Gamelytic
Research Technology Tree Manual
General Guides
Village Guide and FAQ
Basic Research Tutorial
Popularity
Rank and Honor
How to Become Best Top Player
Parish
Comprehensive Vassal and Liege Lord
Faith, Monk and Religion
Resource Related
Gold Making Guide
Beginner’s Guide to Resources and Points
Trading and Merchant
Military Related
Military Troops and All Units
Offense and Defense Combat