How does Gene Strength and Weakness Work | Mutants: Genetic Gladiators
To get an edge in Mutants: Genetic Gladiators, you must understand how the gene strengths and weaknesses work. Without playing accordingly to the “elements” or adventage genes, you will find that your team will lose less HP while killing enemies more easily.
We have prepared two ways to help you determines which primary gene to use against enemies, or setup a defense that is suitable for your strategy.
Setup a Team Based on Enemy Genes
–Cyber
–Saber
–Necro
–Zoomorph
–Galactic
–Mythic
From Your Genes Point of View
–Cyber
–Saber
–Necro
–Zoomorph
–Galactic
–Mythic
For more Mutants: Genetic Gladiators guide, please check out our facebook game guides list.
Setup a Team Based on Enemy Genes
In the below list we will list out the enemy genes and what you should use to counter the enemy genes with elemental advantage against enemy weakness. The genes are denoted with (50% Advantage / 25% Advantage). This means that the enemy will take higher damage from you and deal less damage to you.
You can use our breeding list to help you figure out the optimal strategy based on the weaknesses of the enemies.
Cyber
Use Galactic / Necro
Saber
Use Zoomorph / Cyber
Necro
Use Mythic / Saber
Zoomorph
Use Cyber / Galactic
Galactic
Use Necro / Mythic
Mythic
Use Saber / Zoomorph
From Your Genes Point of View
If your strength is in specific genes, below is a complete list on the opposing enemy genes that you should target and avoid based on the disadvantage and strength.
Cyber
Avoid
Galactic: Receive +50% Damage
Necro: Receive +25% Damage
Target
Zoomorph: Deal +50% Damage
Saber: Deal +25% Damage
Saber
Avoid
Zoomorph: Receive +50% Damage
Cyber: Receive +25% Damage
Target
Necro: Deal +50% Damage
Mythic: Deal +25% Damage
Necro
Avoid
Mythic: Receive +50% Damage
Saber: Receive +25% Damage
Target
Cyber: Deal +50% Damage
Galactic: Deal +25% Damage
Zoomorph
Avoid
Cyber: Receive +50% Damage
Galactic: Receive +25% Damage
Target
Mythic: Deal +50% Damage
Saber: Deal +25% Damage
Galactic
Avoid
Necro: Receive +50% Damage
Mythic: Receive +25% Damage
Target
Zoomorph: Deal +50% Damage
Cyber: Deal +25% Damage
Mythic
Avoid
Saber: Receive +50% Damage
Zoomorph: Receive +25% Damage
Target
Galactic: Deal +50% Damage
Necro: Deal +25% Damage