C&C Tiberium Alliance Player Score and Ranking Guide

Ranking is an important metric in C&C Tiberium Alliance. This will will give you a basic overview of how player scoring and ranks work in C&C Tiberium Alliance. If you have found this guide helpful, please share this guide with your gaming friends and alliance members. Always remember to link back to us to give us to proper credit. Lastly, take the time to take look at our other Tiberium Alliance guides as well to help you with your game play.

Player Score and Rank Overview

The player score in C&C: Tiberium Alliance is calculated by adding up all of the individual base scores under the player’s control. Thus, to have an easier time of boosting your player score, you should build up your bases evenly so both of the bases can contribute to the overall value of your player score. The ranks in Tiberium Alliance is determined based upon the entire player base and how your score stacks up against them. Thus, depending on when you enter the server, you will have different ranks with different scores, based on the progress of other players in the specific server.

It should be noted that the player base distance to the center, alliance, or any where on the map, has no effect on the score or rank in Tiberium Alliance. Other non-effect factors include PvE and PvP battles results, and the location of any AI outposts, camps, and bases.
The only thing that effects your player score is the level of your own bases and units. As for ranks, they require approximately double point requirement per level.

Tiberium Alliance Base Score Calculation

The base score is a little more complicated than the player score, however it is basically the sum of your building, defense, and offense. Different buildings and military units all have different base scores. However, in general the higher and more advanced units have base starting score. When a unit or building levels up with upgrades, it will add 20% to its base point value, this makes upgrading highest level units attractive because they will offer extra score and potential ranking gain.

Better and more advance units start with better scores (which balances out because they also require more resources to upgrade). For example, a level 1 mammoth will weigh more in scores compared to a level 1 rifleman.

Score Multiplier

In the scoring calculation, buildings have a weight of 2x or 3x, offense units have 2x, and defense score has 1x of the multiplier. This means that Defense units have the lowest scoring potential for you to rank.

Alliance Score and Rank Calculation

The alliance score is calculated by top 40 players as well taking into consideration of the total score. This means that aside from having a big alliance, you also want to have a strong handful of 40 players to achieve top score and rank. However, the Tiberium Alliance ranking for the alliance is only based on the total score from the top 40 members. This results in top rank alliance having lower score than some of its peers on the leader board.


C&C Tiberium Alliance Player Score and Ranking Guide — 12 Comments

  1. Its such as you learn my thoughts! You appear to grasp so much approximately this, like you wrote the e book in it or something.
    I feel that you simply can do with a few p.c. to power the message house a bit, however other than that, this is excellent blog.
    A fantastic read. I’ll certainly be back.

  2. This is a good generic guide to levelling, I esp like the multiplier factors for infrastructure, offence and defence units. The question remains tho… Is there a generic list that can give you a specific value of points for any given unit or building (ie a com centre is worth X where as the same level refinery is worth Y)?

  3. Howdy! This is my 1st comment here so I just wanted to give a quick
    shout out and say I truly enjoy reading your posts. Can you recommend any other blogs/websites/forums that go over the same topics?

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