Sorcerer | Arcane Legends

Sorcerers is one of the most fun class to play in Arcane Legends with its powerful spells. In this guide, we will go over the various tips and strategies on how to build your sorcerer in Arcane Legends. Please share this guide with your friends if you have found it helpful!! Remember to always link back to us!

In this Arcane Legends Sorcerer guide, we will go over the stats and skill builds, as well as our final thoughts on the gear and pet combination selections.

The rest of our Arcane Legends guides can be found in our browser game guides section.

Sorcerer Overview

The strongest point of the Sorcerer is their ability to deal awesome AOE damage, however with this power they have extremely weak health and defense compared to the other classes. Because of this, the best way to play the Sorcerer class is to try to stand behind the Warrior while dishing out the damage. For the build, consider getting the stats or pets that boost your HP value. Or you can focus on the pure damage output while partying with other tanking classes. This is especially true against bosses because bosses have the potential to kill sorcerers quite easily without proper defenses.

Sorcerer Stats Builds

For the Arcane Legends sorcerers, below are what the different stats do and affect the sorcerer performance:
Strength: Health
Dexterity: Dodge and Critical
Intelligence: Damage, Bonus Damage &, Mana

Based on these stats, the best ways to build your Arcane Legends sorcerer is all wrapped around Strength and Intelligence. With this in mind, there are three valid and probable builds that you can make your sorcerer:

1. Pure Intelligence.
2. 5 Intelligence / 1 Strength
2. 4 Intelligence / 2 Strength

If you are going for maximum damage output, pure intelligence is the way to go, however the lack of HP makes it really easy for you to do. Thus many of the players choose to ration some of the stat points into strength. It really depends on how well you play and how you position yourself to avoid getting attacked. The more health with strength comes with a cost of having a bit lower damage.

Sorcerer Skills

Below are all the skills that you can unlock as well as their upgrades. We have put together a list of these sorcerer skills as appeared in the game. After this we will go over some common building strategies on how to make your Sorcerer strong and powerful.

Fireball
Unlock: 60 Mana, 4 sec cool-down, 14m range, 16-20 damage, increased damage on a critical.
Engulf: Increase spherical area of a fireball explosion by 3 meters.
Ignite: Targets take burning damage every second for 5 seconds.
Impact: Enemies struck by a charged fireball will be knocked down and briefly stunned.
Scorch: Hitting targets with a charged fireball reduces their hit chance by 25% for 5 seconds.

Lignting Strike
Unlock: 56 Mana, 3 sec cool-down, 12m range, 22-27 damage, increased damage on a critical.
Empowered Bolt: Lightning Strike does 15% more damage.
Electrical Discharge: Enemies slain by this attack have a 15% chance with normal lightning strike and 25% with charged lightning strike to explode and release bolts of lightning upon their allies.
Bolts of lightning will now do 250% damage on a critical hit.
Charged bolts have a 25% chance to stun your target for up to 3 seconds.

Gale Force
Unlock: 56 mana, 4 sec cool-down, 9m range, 16-20 damage, increase damage on a critical.
Outward Squall: Converts your charged gale force to be an area-of-effect attack.
Protective Current: Charging up your gale force will grant you a dodge bonus of 75% for 3 seconds.
Speed of Wind: Charging up your gale force increase your movement speed by 25% for 5 seconds.
Weighted Wind: Enemies knocked down by gale force have the potential to stay down for 2 additional seconds.

Frost Bolt
Unlock: 56 mana, 3 sec cool-down, 14m ranage, 22-27 damage, increased damage on a critical.
Ice welder: If a charged Frost Bolt hits at least 3 enemies, you have a 20% chance of releasing a burst of ice damage around you.
Jagged Ice: Enemies that are either slowed or stunned by Frost Bolt will also receive low amounts of additional damage over time, for the duration of the effect.
Shiver: Increase the duration an enemy is slowed or stunned by 3 seconds.
Arctic Shatter: Any enemy slain while frozen by the initial impact of Frost Bolt has a 20% chance to leave behind an ice patch that freezes other enemies that walk over it.

Arcane Shield
Unlock: 48 mana, 30 sec cool-down, 30% damage reduction for 10 seconds.
Extended Shield: Increase the amount of total damage absorbable. Also, the maximum length of the shield is increased by 5 seconds.
Displacement Wave: When casting the charged Arcane Shield, enemies near you will be knocked away.
Static Resonance: Increase the damage reduction granted by the Arcane Shield by 15%.
Hardened Shielding: Your charged Arcane Shield grants invulnerability for 2 seconds after casting it.

Time Shift
Unlock: 64 mana, 10 sec cool-down, 22-27 damage on impact, snare enemies in a 5m raidus.
Lower dodge: reduces the dodge chance of your targets while they are under the influence of Time Shift.
Time Bomb: Your magical clock explodes when it expires, damaging all foes nearby.
Countdown of Pain: Charging Time Shift will also cause damage over time to all targets under its effect.
Freeze Time: Charging Time Shift will root affected targets instead of snaring them.

Curse
Unlock: 48 mana, 15 sec cool-down, 4m range, targets will take 10% more damage from all incoming attacks.
Words of Weakening: Curse will reduce each affected target’s damage output by 10%.
Penetrating Curse: Charged Curse will cause the target to take an additional 5% from all incoming damage.
Lingering Curse: The effects of your Curse will last an extra 2 seconds on each affected target.
Sweeping Curse: Increase the range of your curse by 2 meters. Also, the potential amount of affected targets is increased by 2.

Lifegiver
Unlock: 56 mana, 15 sec cool-down, 6m range, Heals allies for 43-54 damage.
Increased Ranged: Increase the area of effect range of lifegiver to 8 meters.
Empower: In addition to recovering lost health, charging Lifegiver will now also recover lost mana.
Regrowth: Charged Lifegiver will grant +10 health regeneration for 10 seconds.
Charged Lifegiver will grant +5 mana regeneration for 10 seconds.

Arcane Legends Sorcerer Skill Builds

At the time of writing this guide, the level cap for Arcane Legends is currently set at level 16. This means that you only have 16 skills points to be used. It should be noted that because you only have 4 active skill slots, so it is best to only focus on 4 skills.

Please note that these builds offer you some general guidelines on what to look out for, you can always switch out some skill points here and there to really suit your Arcane Legends Sorcerer playing style.

Crowd Control Build
Max Fireball, Gale Force, Life Giver
1 Point in Time Shift.

This build uses time shift to slow down enemy, knock down and stun using fireball and gale force. The heal is great for group play.

Damage Output Build
Max Fireball, Lightning. 3 Gale. (2 Heal or 1 Heal / 1 Arcane Shield)

This Arcane Legends sorcerer build focuses on the all the major damage skills. However, some points are given for support life giver and shield skills for better flexibility in special situations.

Damage Output Build with Time shift Variation
Max Fire Ball, Lightning, and Time Shift (Clock). 1 Life Giver.

This variation replaces Gale Wind with Time Shift. Time Shift gives better and more consistent control ability with root and damage over time. However, the lesser AoE area makes it a little harder to use, but nevertheless may be more effected in smaller areas.

Support Sorcerer Build
Max Heal, Arcane Shield. 3 Curse. 1 in Damage skill such as Fireball or Lightning.

This Arcane Legends sorcerer build makes it a pure support class. With the max amount of heal and arcane shield, it makes it a strong class. However, this build may be best coupled with stat builds that involves higher strength. With this setup, you can potential be a secondary emergency tank. However, this build results in a lower damage output.

Sorcerer Gear and Pets Selections

Depending on the skill choices that you have chosen, you will need to choose your gears accordingly. If you are aiming for pure damage output, go for gears that grants you higher damage and int. However, if you find yourself constantly dying, consider switch out gears that boost strength and your health points.

For the pets selection, it depends on where you are in the game as well.

Mob Clear: consider using Ribbit for its health boost with critical enhancement.
Boss Fight: Granite for its stun ability and mana regen boost.

Arcane Legends Guides Index by Gamelytic

General Information
Chat Command List
Complete Pet Listing
Quest Reference Guide
Achievement Listing
Boss Fighting Tips
Location Maps

Class Guides
Sorcerer
Warrior
Rogue


Comments

Sorcerer | Arcane Legends — 15 Comments

  1. muve on said:

    good build
    i have mage at lv 40 and its dmg is 473,0 and its dps 654,9
    i use fireball – full lightning – full arcane shield – full and heal – full
    for passive i use knowledge full damage full durable 4/5 and might full
    maybe it can help u to be better :D

  2. Lol on said:

    Good build
    I use fireball lightning frost and heal good for pvp and pve
    Passive use intelligence and dexterity for dmg
    My dmg is 450.7 for level 40

  3. krazigamr on said:

    i love this game!, the only thing is i just started but reading what all of you and the website has is totally awesome! I have learned so much and im going to have 1 str. & 5 int.:) And soon im going to get everything up all the way! thx for the information all of you

  4. kasy fiskalne czechowice dziedzice on said:

    They offer internet support as extremely as assistance totally help over
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  5. shane on said:

    My sorc build with the lvl cap at 31:
    Fire ball- points to wider range, knock down and stun.
    Time shift- points to damage over time, explode on expiration, and root ability.
    Arcane shield- points to longer duration, +15% damage reduction, knock back
    Lifegiver- points to restore mana, health and mana regeneration for 10 seconds

    Divided the rest between the passive skills for intelligence and strength.

    Offers great crowd control for mobs and survivability for soloing and bosses. Also offers great support and damage output for team play. Great well rounded class with adaptable strategies. Note: not a good build for pvp, you’ll get merced by pretty much everyone who focused on damage output rather than adaptability and strategic play.

  6. sam barker on said:

    what is the highhest level the sorcer goes to

    • xxxingxxx on said:

      Everything, all classes max level is 41.

  7. Christgolem on said:

    My sorcerer only lvl 15 but it’s dmg 137.4

    • David on said:

      What gear and pet you use??

    • xxxingxxx on said:

      Wow nice bro!

  8. Holyxmage on said:

    Love this guide i have lvl 20 sorcerer that was barely breaking 100+ damage but when i restatted and used 1 point str and 5 for int per lvl for all the points i had, i went from 101.4 damage to 117.7 with out changing armor so only my stats were changed.

    And for me since i only put 1 str point per lvl i dont have that much hp so when i fight bosses or do elite lvls i will either use ribbit or snaggletooth to boost my hp and for training ill use wrathjaw to boost my attack to124.4 damage and boost my
    hp just anough survive and deal massive amouts of damage

    Here are my skills
    Firebolt-max
    Lifegiver-4 didnt put 1 into distance plan on doing that next lvl
    Time shift-4 didn’t use dodge or what ever
    Curse-1 added the extra 5%
    Passive skills
    Added 4 points into 1% damage may sound like nothing but really improves your damage

    Add holyxmage
    Thanks this really helped!

  9. Zach on said:

    Interesting builds. I have a different one that works very well, though. It involves switching out skills depending on the scenario, but I find that the flexibility/ability to adapt to the situation makes it really powerful:

    Skills:
    Max Fireball, Max Lifegiver, 2 in Arcane Shield, 1 in Curse, 1 in Frostbolt. With the extra point, you can add in a Time Shift point, up the Curse, or up the Frostbolt. I recommend Curse, personally, but it’s up to you.

    Reasoning:

    In Arcane Legends, there are three main situations you will find yourself in.

    (A) Fighting a boos
    (B) Fighting Elite Lvls
    (C) Fighting Normal Lvls

    For (A) you want to reduce the dmg output of the boss and increase the dmg you do, all the while protecting/healing yourself and your party. This is why you have Curse, Lifegiver, as well as Arcance Shield. The other skill you should have out is Fireball/Frost bolt. Since bosses are not effected by Fireball/Frost bolt in the same way that regular enemies are (no freeze/knock down), it’s only about dmg done.

    For (B) You want to move through levels/kill fast, so Curse is less helpful, as well as Arcane Shield. Put in Frost bolt or your Time Shift instead. I, personally, will leave Arcane Shield on just in case, but since enemies die so quickly there is definitely no need for Curse.

    For (C), the situation is a combo of A and B. It’s not a boss, so it is affected by Frost bolt and Fireball, but it is also super powerful enemy, so healing/protection is very important. I run a Fireball (to knock down groups), Arcane Shield (to protect from high dmg), Frostbolt (to freeze individual targets, limiting the dmg done), and Lifegiver (heal self and others health + mana). You could argue for curse in here as well, but I find it’s more important to incapacitate enemies than increase dmg done/reduce dmg received.

    Random notes:

    (1) Maxing Lifegiver is great because casting it charged makes you recover the mana used to cast it and then some. It’s also a great support for other members of your party.

    (2) I have maxed Str on my Sorc, and put very little in Int. This is because I needed to be able to survive a few hits in both Hauntlet and Elite lvls. If you do this, I would choose a companion like Flapjack that (a) increases dmg (b/c you don’t have a lot of bonus dmg w/o the intelligence) (B) and gives you mana regen (combined with maxed Lifegiver, it’s rare that I have to use mana potions).

    (3) Gear – With low int, you can rock a weap that has mana regen, though I find it unnecessary. I *would* recommend either increased dmg or increased armor on your ring/amulet, plus Str and Int of course. I use dmg gear for lower lvls, armor for higher. High armor is really helpful, and of course high dmg weap is as well.

    Enjoy!

    • Lol on said:

      Its more useful to use wind than curse in elite but yeah its your choice

  10. stagg on said:

    hi, i think u have made a mistake as i have a level 16 warrior and have only 15 points to spend not 16! please email me back thx

    • xxxingxxx on said:

      Yes it is 15 points he forgot to remember u start at lvl 1, not 0. :)

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